[INCLUDE]
INCLUDE = common/conditions.ini, common/materials_track.ini, common/custom_emissive.ini, common\grass_fx.ini, common/Benner900conditions.ini, common/materials_base.ini, common/conditions_blm.ini

[LIGHTING]
LIT_MULT = 1
SPECULAR_MULT = 1

[BOUNCED_LIGHT]
SUPPORTED=1

[SPECTATORS]
MESHES = ?public?, ?crowd?, ?people?, ?CROWDBIL?, ?pubblico?


;;;;;;;;;;;;;; CONDITIONS ;;;;;;;;;;;;;;;

[CONDITION_42]
NAME = SMOOTH_SUN_A
INPUT = SUN
LUT = (|0=0|80=0|80=1|180=1)
LAG = 0.97


;;;;;;;;;;;;;; OCEAN, LAKE, RIVER ;;;;;;;;;;;;;;;

[Material_Water]
Materials = water
Type = LAKE
UseNormalMapTwice=1
UseAlphaFromDiffuse=0
UseRecommendedTextures=1

;;;;;;;;;;;;;; GRASSFX ;;;;;;;;;;;;;;;

[GRASS_FX]
GRASS_MATERIALS =
GRASS_MESHES = 1GRASS2_SUB0, 1GRASS2_SUB1
OCCLUDING_MATERIALS_ALPHA = 
OCCLUDING_MATERIALS = 
ORIGINAL_GRASS_MATERIALS = 
TRIM_PERIOD = THURSDAY
MASK_BLUR = 1
MASK_MAIN_THRESHOLD = 1.2  ; how saturated (with green) should the surface be (not real saturation, could be more than 1)
MASK_RED_THRESHOLD = 0.1  ; offsets target color from green to yellow and red, if set high enough
MASK_MIN_LUMINANCE = 0.02  ; minimum luminance to spawn grass on
MASK_MAX_LUMINANCE = 0.34  ; maximum luminance
SHAPE_SIZE = 1.6, 1.6
HEIGHT_MULT = 0.3
COLOR_FACTOR = 0
SHAPE_TIDY = 0.5
SHAPE_CUT = 0.2 
TEXTURE = grass_fx/highlands.dds
TEXTURE_GRID = 8, 3 

[RAIN_FX]
PUDDLES_MATERIALS = multi_road,curbs
PUDDLES_MESHES =
LINES_MATERIALS = skids, marks
SOAKING_MATERIALS = treeline, pb_bushes, roof
SOAKING_MESHES = 3GRASS1_??, borde
SMOOTH_MATERIALS = rails, plasticspack, warningSIGN, neumaticosL
ROUGH_MATERIALS = roof_bitumen
ROUGH_MESHES =  GoogleMontanas, riverbank

;;;;;;;;;;;;;; LIGHTS ;;;;;;;;;;;;;;;

[LIGHT_SERIES_0]
MESHES= neon_??
OFFSET = 0,0,0
CLUSTER_THRESHOLD = 1
COLOR = 1.8,1.6,0.8,7.6
SPOT = 300
RANGE = 7
FADE_AT = 800
FADE_SMOOTH = 50
SPOT_SHARPNESS = 0.95
DIRECTION = 0,-1,0
RANGE_GRADIENT_OFFSET = 0.01
DIFFUSE_CONCENTRATION = 0.95
ACTIVE = 1
DESCRIPTION = flood lights
SINGLE_FREQUENCY = 0.4
SPECULAR_MULT = 0.1
CONDITION = SMOOTH_SUN_B
SHADOWS_SPOT = 160
SHADOWS_RANGE = 150
SHADOWS_CLIP_PLANE = 2
SHADOWS_BOOST = 8


[LIGHT_SERIES_1]
MESHES= S1_light_???
OFFSET = 0,0,0
CLUSTER_THRESHOLD = 1
COLOR = 120,110,100,0.05
SPOT = 200
RANGE = 100
FADE_AT = 800
FADE_SMOOTH = 50
SPOT_SHARPNESS = 10.15
DIRECTION = 1,-90,0
RANGE_GRADIENT_OFFSET = 0.01
DIFFUSE_CONCENTRATION = 0.95
ACTIVE = 1
DESCRIPTION = flood lights
SINGLE_FREQUENCY = 0.4
SPECULAR_MULT = 0.1
CONDITION = SMOOTH_SUN_B
SHADOWS_SPOT = 160
SHADOWS_RANGE = 150
SHADOWS_CLIP_PLANE = 2
SHADOWS_BOOST = 8

[LIGHT_SERIES_2]
MESHES = start_lights_??
OFFSET = 0,-0.1,0
CLUSTER_THRESHOLD = 1
DIRECTION = NORMAL
COLOR = 105,109,107,0.03
SPOT_SHARPNESS = 0.7
SPOT = 180
RANGE = 8
FADE_AT = 600
FADE_SMOOTH = 50
RANGE_GRADIENT_OFFSET = 0.1
DIFFUSE_CONCENTRATION = 0.6
ACTIVE = 1
DESCRIPTION = start gate lights
CONDITION = SMOOTH_SUN_A
SHADOWS_HALF_RESOLUTION = 1
SPECULAR_MULT = 0

[LIGHT_SERIES_3]
MESHES= neonred_??
OFFSET = 0,0,0
CLUSTER_THRESHOLD = 1
COLOR = 2,0,0.8,7.6
SPOT = 300
RANGE = 5
FADE_AT = 800
FADE_SMOOTH = 50
SPOT_SHARPNESS = 0.95
DIRECTION = 0,-1,0
RANGE_GRADIENT_OFFSET = 0.01
DIFFUSE_CONCENTRATION = 0.95
ACTIVE = 1
DESCRIPTION = flood lights
SINGLE_FREQUENCY = 0.4
SPECULAR_MULT = 0.1
CONDITION = SMOOTH_SUN_B
SHADOWS_SPOT = 160
SHADOWS_RANGE = 150
SHADOWS_CLIP_PLANE = 2
SHADOWS_BOOST = 8

[LIGHT_SERIES_4]
MESHES= sign_jump_red, neonred_07
OFFSET = 0,0,0
CLUSTER_THRESHOLD = 1
COLOR = 2,0,0,0.6
SPOT = 300
RANGE = 5
FADE_AT = 800
FADE_SMOOTH = 50
SPOT_SHARPNESS = 0.95
DIRECTION = 0,-1,0
RANGE_GRADIENT_OFFSET = 0.01
DIFFUSE_CONCENTRATION = 0.95
ACTIVE = 1
DESCRIPTION = flood lights
SINGLE_FREQUENCY = 0.4
SPECULAR_MULT = 0.1
CONDITION = SMOOTH_SUN_B
SHADOWS_SPOT = 160
SHADOWS_RANGE = 150
SHADOWS_CLIP_PLANE = 2
SHADOWS_BOOST = 8

[LIGHT_SERIES_5]
MESHES= Shape336
OFFSET = 0,0,0
CLUSTER_THRESHOLD = 1
COLOR = 1.8,1.6,1.2,7.6
SPOT = 200
RANGE = 25
FADE_AT = 800
FADE_SMOOTH = 10
SPOT_SHARPNESS = 0.95
DIRECTION = 0,-1,0
RANGE_GRADIENT_OFFSET = 0.01
DIFFUSE_CONCENTRATION = 0.95
ACTIVE = 1
DESCRIPTION = flood lights
SINGLE_FREQUENCY = 0.4
SPECULAR_MULT = 0.1
CONDITION = SMOOTH_SUN_B
SHADOWS_SPOT = 160
SHADOWS_RANGE = 150
SHADOWS_CLIP_PLANE = 2
SHADOWS_BOOST = 8


[LIGHT_...]
COLOR_FROM=1,1,0.8587921,15.39
COLOR_TO=0.99999994,0.99999994,0.83787054,10
DIFFUSE_CONCENTRATION=0.858
FADE_AT=574.4
FADE_SMOOTH=200.0
LINE_FROM=-5.2837486,6.247568,76.8193
LINE_TO=70.88434,6.357735,75.841705
RANGE=8.26
RANGE_GRADIENT_OFFSET=0.253
SHADOWS=1
SHADOWS_BOOST=0
SHADOWS_EXP_FACTOR=10
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.42
SPOT=0.00
VOLUMETRIC_LIGHT=0

[LIGHT_...]
COLOR_FROM=1,1,0.8587921,15.39
COLOR_TO=0.99999994,0.99999994,0.83787054,10
DIFFUSE_CONCENTRATION=0.405
FADE_AT=574.4
FADE_SMOOTH=200.0
LINE_FROM=-4.168064,7.3182745,82.444695
LINE_TO=70.120316,7.3299847,82.689865
RANGE=8.26
RANGE_GRADIENT_OFFSET=0.253
SHADOWS=1
SHADOWS_BOOST=0
SHADOWS_EXP_FACTOR=10
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.15
SPOT=0.00
VOLUMETRIC_LIGHT=0

[LIGHT_...]
COLOR=1,1,0.8587921,11.05
DIFFUSE_CONCENTRATION=0.589
FADE_AT=574.4
FADE_SMOOTH=200.0
POSITION=31.45083,18.177465,-30.128178
RANGE=72.00
RANGE_GRADIENT_OFFSET=0.253
SHADOWS=1
SHADOWS_BOOST=0
SHADOWS_EXP_FACTOR=10
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.15
SPOT=0.00
VOLUMETRIC_LIGHT=0

[LIGHT_...]
COLOR=1,1,0.8587921,7.97
DIFFUSE_CONCENTRATION=0.589
FADE_AT=574.4
FADE_SMOOTH=200.0
POSITION=180.6629,19.775051,-11.388544
RANGE=46.89
RANGE_GRADIENT_OFFSET=0.253
SHADOWS=1
SHADOWS_BOOST=0
SHADOWS_EXP_FACTOR=10
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.15
SPOT=0.00
VOLUMETRIC_LIGHT=0

[LIGHT_...]
COLOR=1,1,0.8587921,7.97
DIFFUSE_CONCENTRATION=0.589
FADE_AT=574.4
FADE_SMOOTH=200.0
POSITION=180.6629,19.775051,36.253986
RANGE=46.89
RANGE_GRADIENT_OFFSET=0.253
SHADOWS=1
SHADOWS_BOOST=0
SHADOWS_EXP_FACTOR=10
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.15
SPOT=0.00
VOLUMETRIC_LIGHT=0

[LIGHT_...]
COLOR=1,1,0.8587921,7.97
DIFFUSE_CONCENTRATION=0.589
FADE_AT=574.4
FADE_SMOOTH=200.0
POSITION=172.56601,32.393776,-58.932457
RANGE=46.89
RANGE_GRADIENT_OFFSET=0.253
SHADOWS=1
SHADOWS_BOOST=0
SHADOWS_EXP_FACTOR=10
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.15
SPOT=0.00
VOLUMETRIC_LIGHT=0

[LIGHT_...]
COLOR=1,1,0.8587921,7.97
DIFFUSE_CONCENTRATION=0.589
FADE_AT=574.4
FADE_SMOOTH=200.0
POSITION=172.56601,32.393776,-58.932457
RANGE=46.89
RANGE_GRADIENT_OFFSET=0.253
SHADOWS=1
SHADOWS_BOOST=0
SHADOWS_EXP_FACTOR=10
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.15
SPOT=0.00
VOLUMETRIC_LIGHT=0

[LIGHT_...]
COLOR=1,1,0.8587921,7.97
DIFFUSE_CONCENTRATION=0.589
FADE_AT=574.4
FADE_SMOOTH=200.0
POSITION=-45.417847,27.282412,-55.222733
RANGE=46.89
RANGE_GRADIENT_OFFSET=0.253
SHADOWS=1
SHADOWS_BOOST=0
SHADOWS_EXP_FACTOR=10
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.15
SPOT=0.00
VOLUMETRIC_LIGHT=0

[LIGHT_...]
COLOR_FROM=0.99999994,0.99999994,0.61805874,7.97
COLOR_TO=1,0.9999996,0.618509,10
DIFFUSE_CONCENTRATION=0.589
FADE_AT=574.4
FADE_SMOOTH=200.0
LINE_FROM=44.025352,9.384421,41.358112
LINE_TO=43.391754,9.384421,58.96134
RANGE=12.17
RANGE_GRADIENT_OFFSET=0.253
SHADOWS=1
SHADOWS_BOOST=0
SHADOWS_EXP_FACTOR=10
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.15
SPOT=0.00
VOLUMETRIC_LIGHT=0

[LIGHT_...]
COLOR_FROM=0.99999994,0.99999994,0.61805874,9.05
COLOR_TO=1,0.9999996,0.618509,10
DIFFUSE_CONCENTRATION=0.589
FADE_AT=574.4
FADE_SMOOTH=200.0
LINE_FROM=-12.517968,9.52462,64.419
LINE_TO=97.31549,9.064964,64.84763
RANGE=14.91
RANGE_GRADIENT_OFFSET=0.253
SHADOWS=1
SHADOWS_BOOST=0
SHADOWS_EXP_FACTOR=10
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.15
SPOT=0.00
VOLUMETRIC_LIGHT=0

[LIGHT_...]
COLOR=1,1,0.6532643,5.51
DIFFUSE_CONCENTRATION=0.589
FADE_AT=574.4
FADE_SMOOTH=200.0
POSITION=74.87469,21.213856,19.34137
RANGE=46.77
RANGE_GRADIENT_OFFSET=0.253
SHADOWS=1
SHADOWS_BOOST=0
SHADOWS_EXP_FACTOR=10
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.15
SPOT=0.00
VOLUMETRIC_LIGHT=0

[LIGHT_...]
COLOR=1,1,0.6532643,5.51
DIFFUSE_CONCENTRATION=0.589
FADE_AT=574.4
FADE_SMOOTH=200.0
POSITION=12.643116,18.51175,19.09435
RANGE=46.77
RANGE_GRADIENT_OFFSET=0.253
SHADOWS=1
SHADOWS_BOOST=0
SHADOWS_EXP_FACTOR=10
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.15
SPOT=0.00
VOLUMETRIC_LIGHT=0

[LIGHT_...]
COLOR_FROM=1,1,0.9624757,6.27
COLOR_TO=1,1,0.9999,10
DIFFUSE_CONCENTRATION=0.621
FADE_AT=574.4
FADE_SMOOTH=200.0
LINE_FROM=-80.56008,8.259419,2.1484854
LINE_TO=-80.23562,8.259419,46.61083
RANGE=11.22
RANGE_GRADIENT_OFFSET=0.253
SHADOWS=1
SHADOWS_BOOST=0
SHADOWS_EXP_FACTOR=10
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.38
SPOT=0.00
VOLUMETRIC_LIGHT=0

[LIGHT_...]
COLOR_FROM=1,1,0.9624757,6.27
COLOR_TO=1,1,0.9999,10
DIFFUSE_CONCENTRATION=0.621
FADE_AT=574.4
FADE_SMOOTH=200.0
LINE_FROM=-63.512398,7.1773076,98.74925
LINE_TO=-105.67346,7.002936,100.69052
RANGE=11.22
RANGE_GRADIENT_OFFSET=0.253
SHADOWS=1
SHADOWS_BOOST=0
SHADOWS_EXP_FACTOR=10
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.38
SPOT=0.00
VOLUMETRIC_LIGHT=0

[LIGHT_...]
COLOR=1,1,0.9624757,7.1
DIFFUSE_CONCENTRATION=0.000
FADE_AT=574.4
FADE_SMOOTH=200.0
POSITION=138.89214,16.213726,82.63423
RANGE=36.35
RANGE_GRADIENT_OFFSET=0.253
SHADOWS=1
SHADOWS_BOOST=0
SHADOWS_EXP_FACTOR=10
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.38
SPOT=0.00
VOLUMETRIC_LIGHT=0



[LIGHT_...]
COLOR=1,1,0.8587921,7.97
DIFFUSE_CONCENTRATION=0.589
FADE_AT=574.4
FADE_SMOOTH=200.0
POSITION=-36.987537,21.542618,30.969238
RANGE=46.89
RANGE_GRADIENT_OFFSET=0.253
SHADOWS=1
SHADOWS_BOOST=0
SHADOWS_EXP_FACTOR=10
SHADOWS_EXTRA_BLUR=0
SHADOWS_HALF_RESOLUTION=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.15
SPOT=0.00
VOLUMETRIC_LIGHT=0









;;;;;;;;;;;;;; MATERIAL ADJUSTMENT ;;;;;;;;;;;;;;;

[MATERIAL_ADJUSTMENT_0]
MESHES = neon_??
CONDITION = SMOOTH_SUN_B
KEY_0 = ksEmissive
VALUE_0 = 1.8,1.6,0.8,10.6
VALUE_0_OFF = 0, 0, 0
BLEND_MODE = ALPHA_TEST
ACTIVE = 1
DESCRIPTION = track lights glow

[MATERIAL_ADJUSTMENT_1]
MESHES = S1_light_???
CONDITION = SMOOTH_SUN_B
KEY_0 = ksEmissive
VALUE_0 = 29,29,29,6
VALUE_0_OFF = 1
ACTIVE = 1
DESCRIPTION = track lights glow

[MATERIAL_ADJUSTMENT_2]
MESHES = sign_jump_red
CONDITION = SMOOTH_SUN_B
KEY_0 = ksEmissive
VALUE_0 = 10,0,0,6
VALUE_0_OFF = 1
ACTIVE = 1
DESCRIPTION = track lights glow

[MATERIAL_ADJUSTMENT_3]
MESHES = spanner
CONDITION = SMOOTH_SUN_B
KEY_0 = ksEmissive
VALUE_0 = 1,1,1,6
VALUE_0_OFF = 1
ACTIVE = 1
DESCRIPTION = track lights glow

[MATERIAL_ADJUSTMENT_4]
MESHES = planttype059
CONDITION = SMOOTH_SUN_B
KEY_0 = ksEmissive
VALUE_0 = 1,1,1,6
VALUE_0_OFF = 1
ACTIVE = 1
DESCRIPTION = track lights glow


[MATERIAL_ADJUSTMENT_5]
MESHES = pitlight_???, start_lights_??
CONDITION = SMOOTH_SUN_A
KEY_0 = ksEmissive
VALUE_0 = 212,235,255, 0.4
VALUE_0_OFF = 0, 0, 0
BLEND_MODE = ALPHA_TEST
ACTIVE = 1
DESCRIPTION = flood lights glow


[MATERIAL_ADJUSTMENT_6]
MESHES = neonred_??
CONDITION = SMOOTH_SUN_B
KEY_0 = ksEmissive
VALUE_0 = 2,0,0,10.6
VALUE_0_OFF = 0, 0, 0
BLEND_MODE = ALPHA_TEST
ACTIVE = 1
DESCRIPTION = track lights glow

[MATERIAL_ADJUSTMENT_7]
MESHES = Shape336
CONDITION = SMOOTH_SUN_B
KEY_0 = ksEmissive
VALUE_0 = 1.8,1.6,0.8,10.6
VALUE_0_OFF = 0, 0, 0
BLEND_MODE = ALPHA_TEST
ACTIVE = 1
DESCRIPTION = track lights glow

[SHADER_REPLACEMENT_...]
MATERIALS = waterfall
SHADER = stPerPixelNM_UVflow
FILL_MISSING_TEXTURES = 1
PROP_...= offsetDSpeed, 0, -0.5
PROP_...= offsetNMSpeed, 0, -0.5
RESOURCE_6 = txDetailNM
RESOURCE_REF_6 = txNormal










