[GRASS_FX]
GRASS_MATERIALS=TerrainBase.png,002grass-detail1C.dds,sol101.dds,Background
OCCLUDING_MATERIALS=RMBLA,RMBLA.dds,parkinggaragefloor
[RENDERING]
; Rendering options
SMOOTHER_BLENDING=0 ; Use smoother blending with MSAA (negatively affects performance); 1 or 0
CAST_SHADOWS=0 ; Cast shadows when possible; 1 or 0
EXTRAFX_PASS=0 ; Extra FX pass; hidden
RECEIVE_FULLRES_SHADOWS=1 ; Receive shadows in full resolution (uses Particles FX shadows if disabled); 1 or 0

[GENERATION_0]
; hidden
MAP_RESOLUTION = 1080
MAP_STEP =0.25
MAP_SNAP = 0
PASS_0 = 1, 8
PASS_1 = 2, 4
PASS_2 = 4, 2
PASS_3 = 4, 1

[GENERATION_1]
; hidden
MAP_RESOLUTION = 1080
MAP_STEP = 0.25
MAP_SNAP = 1
PASS_0 = 1, 8
PASS_1 = 1, 4
PASS_2 = 2, 2
PASS_3 = 4, 1

[GENERATION_2]
; hidden
MAP_RESOLUTION = 1024
MAP_STEP = 0.25
MAP_SNAP = 1
PASS_0 = 1, 16
PASS_1 = 0.5, 8
PASS_2 = 2, 4
PASS_3 = 2, 2
PASS_4 = 4, 1

[GENERATION_3]
; hidden
MAP_RESOLUTION = 1024
MAP_STEP = 0.25
MAP_SNAP = 1
PASS_0 = 0.5, 16
PASS_1 = 0.5, 8
PASS_2 = 1, 4
PASS_3 = 2, 2
PASS_4 = 4, 1

[GENERATION_4]
; hidden
MAP_RESOLUTION = 1024
MAP_STEP = 0.25
MAP_SNAP = 1
PASS_0 = 0.25, 16
PASS_1 = 0.5, 8
PASS_2 = 1, 4
PASS_3 = 2, 2
PASS_4 = 2, 1

[DEFORMATION]
; hidden
MAP_RESOLUTION = 1024
MAP_RADIUS = 1000

[AIR]
; hidden
MAP_RESOLUTION = 256
MAP_RADIUS = 50
COLOR_FACTOR=0.98

[REFLECTIONS_FX]
MULTILAYER_REFLECTIONS_MULT=1

[SS_LIGHTING]
; Extra space-screen lighting (e.g. sparks)
ENABLED=1 ; Active; 1 or 0
DEBUG=0 ; Debug view; 1 or 0
SCALE=1 ; Resolution; from 0.1 to 1, perc.

[LIGHT_BOUNCE]
; Simple light bounce emulation for supported tracks (requires space-screen lighting)

ENABLED=1 ; Active; 1 or 0; only with SS_LIGHTING/ENABLED

[WIND]
TREES_NORMALIZATION=0.1, 1

[INCLUDE: common/materials_track.ini]
[Material_Water]
Materials = water,waterfall_diffuseOriginal
Mode = OCEAN
COLOR= 100,100,100

[CONDITION_2]
NAME=SEASON_SUMMER
INPUT=YEAR_PROGRESS
LUT=(|-1=0|0=0.55|0.10=0.2|0.14=0.8|0.20=0.70|0.3=0.53|0.8=0.51|0.98=0.6|1=0.5|)
LAG=0
[CONDITION_4]
NAME=SEASON_AUTUMN
INPUT=YEAR_PROGRESS
LUT=(|-1=0|0=0.0|0.2=0|0.7=0|0.8=0.8|0.90=0.5|1=0.0|)
LAG=0
[CONDITION_5]
NAME=SEASON_WINTER
INPUT=YEAR_PROGRESS
LUT=(|-1=0|0=1|0.075=1|0.2=0.1|0.8=0|0.9=0|1=1|)
LAG=0

[LIGHT_SERIES_1]
ACTIVE=1
DESCRIPTION=floodlights
MATERIALS=Top_Glass?, Bottom_Glass?
OFFSET=0,-1,0
DIRECTION=NORMAL
CLUSTER_THRESHOLD=20
SPOT=175
SPOT_SHARPNESS=2
RANGE_GRADIENT_OFFSET=0.01
RANGE=70
FADE_AT=600
FADE_SMOOTH=0.1
COLOR=60,60,50,0.3
COLOR_OFF=0
DIFFUSE_CONCENTRATION=1
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_3]
ACTIVE=1
DESCRIPTION=sign logo back
MATERIALS=sign logo back
OFFSET=0,-1,0
DIRECTION=NORMAL
CLUSTER_THRESHOLD=50
SPOT=65
SPOT_SHARPNESS=0
RANGE_GRADIENT_OFFSET=0.5
RANGE=30
FADE_AT=600
FADE_SMOOTH=50
COLOR=50,50,50,0.3
COLOR_OFF=1
DIFFUSE_CONCENTRATION=1
CONDITION=NIGHT_SMOOTH

[MATERIAL_ADJUSTMENT_4]
ACTIVE=1
DESCRIPTION=sign logo back
MATERIALS=sign logo back
KEY_0=ksEmissive
VALUE_0=70,70,30,0.3     ; Sodium Vapor - orange-brown light
VALUE_0_OFF=1
KEY_1=ksAlphaRef
VALUE_1=55
VALUE_1_OFF=150
CONDITION=NIGHT_SMOOTH

[MATERIAL_ADJUSTMENT_3]
ACTIVE=1
DESCRIPTION=floodlights
MATERIALS=Top_Glass?, Bottom_Glass?
KEY_0=ksEmissive
VALUE_0=50,50,50,0.3     ; Sodium Vapor - orange-brown light
VALUE_0_OFF=0
KEY_1=ksAlphaRef
VALUE_1=-193
VALUE_1_OFF=ORIGINAL
CONDITION=NIGHT_SMOOTH

[MATERIAL_ADJUSTMENT_12]
ACTIVE=1
MATERIALS=Wood Board Cork,Wood Board Cork2,Wood Floor,mat1,mat2,mat3,mat4,mat5,Fence 2
CONDITION=SEASON_SUMMER
KEY_0=ksDiffuse
VALUE_0=0.05
OFF_VALUE_0=0.25
KEY_1=ksAmbient
VALUE_1=0.05
OFF_VALUE_1=0.50
DESCRIPTION=grasstree fix

[MATERIAL_ADJUSTMENT_19]
ACTIVE=1
MATERIALS=Background
CONDITION=SEASON_SUMMER
KEY_0=ksDiffuse
VALUE_0=0.25
OFF_VALUE_0=0.25
KEY_1=ksAmbient
VALUE_1=0.25
OFF_VALUE_1=0.25
DESCRIPTION=grasstree fix

[MATERIAL_ADJUSTMENT_20]
ACTIVE=1
MATERIALS=Wood Board Cork,Wood Board Cork2,Wood Floor,mat1,mat2,mat3,mat4,mat5,Fence 2
CONDITION=SEASON_WINTER
KEY_0=seasonWinter
VALUE_0=0.55
OFF_VALUE_0=0.0

[MATERIAL_ADJUSTMENT_21]
ACTIVE=1
MATERIALS=001tarmac_new,Cement6,Ripple001,Cement005,Cement001,tin_shed_01,0a-GSTAND05
CONDITION=SEASON_WINTER
KEY_0=seasonWinter
VALUE_0=0.72
OFF_VALUE_0=0.0

[MATERIAL_ADJUSTMENT_22]
ACTIVE=1
MATERIALS=Background,TyreBlack
CONDITION=SEASON_WINTER
KEY_0=seasonWinter
VALUE_0=1.2
OFF_VALUE_0=0
KEY_1=boh
VALUE_1=0
OFF_VALUE_1=0
KEY_1=ksAmbient
VALUE_1=1.2
OFF_VALUE_1=0.10
KEY_2=ksDiffuse
VALUE_2=1.5
OFF_VALUE_2=0.10
ACTIVE=1
DESCRIPTION=winter non specular

[MATERIAL_ADJUSTMENT_23]
ACTIVE=1
MATERIALS=001tarmac_new,Cement6,Ripple001,Cement005,Cement001,tin_shed_01,0a-GSTAND05
CONDITION=SEASON_MUD
KEY_0=seasonAutumn
VALUE_0=0.2
OFF_VALUE_0=0.0

[MATERIAL_ADJUSTMENT_24]
ACTIVE=1
MATERIALS=Wood Board Cork,Wood Board Cork2,Wood Floor,mat1,mat2,mat3,mat4,mat5,Fence 2,
CONDITION=SEASON_AUTUMN
KEY_0=seasonAutumn
VALUE_0=0.5
OFF_VALUE_0=0.0

[MATERIAL_ADJUSTMENT_25]
ACTIVE=1
MATERIALS=Background
CONDITION=SEASON_AUTUMN
KEY_0=seasonAutumn
VALUE_0=0.6
OFF_VALUE_0=0.0
