[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 6800=7280 |)
ENGINE_INT_RPMS = (| 0=0 | 6800=7280 |)

[AUDIO_VOLUME]
BACKFIRE_INT=1.0
BACKFIRE_EXT=1.0
BODYWORK=1.0
DIRT=1.0
DOWN_SHIFT=1.0
ENGINE_EXT=0.6
ENGINE_INT=0.7
GEAR_EXT=1.0
GEAR_GRIND=3.0
GEAR_INT=3.0
HORN=15.0
LIMITER=0
TRACTION_CONTROL_EXT=1.0
TRACTION_CONTROL_INT=1.0
TRANSMISSION=0.0
TURBO=3.0
WIND=0.8
SKID_EXT = 6.0
SKID_INT = 1.75

[ANIMATION_0]

[SHADER_REPLACEMENT_1]
MESHES = bmw_e46m3_05_lod0_body_body_001
CULL_MODE = DOUBLESIDED


[ANIMATION_1]
FILE=sunroof.ksanim
TIME= 2.0
BIND_TO_EXTRA_E=1


[DATA] 
DISABLE_LIGHTSINI=0

[INCLUDE]
INCLUDE=common/no_popup_lights.ini


[INSTRUMENTS]
FUEL_SPLASH_MULT=-0
HAZARDS_G_THRESHOLD=-1
SPEED_FIX=1
SPEED_LAG=0.85
SPEED_LIMIT=0

[SHAKING_EXHAUST_1]
MESHES = Shotgun_SUB0
POINT_0 = 0.597, 0.49, -3.8
POINT_0_RADIUS = 1
POINT_0_EXP = 1
POINT_0_SCALE = 0.22, 0.15, 0.26


 ;       ///LIGHTS///


[EMISSIVE_LIGHT_1]
NAME=RPM_Emissive, SPEED_Emissive, FUEL_Emissive, WATER_Emissive
BIND_TO_HEADLIGHTS=1
COLOR=5,1.2,0, 1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_2]
NAME=RPM_NEEDLE, SPEED_NEEDLE, FUEL_NEEDLE, WATER_NEEDLE, OIL_NEEDLE, OIL_TEMP_NEEDLE
BIND_TO_HEADLIGHTS=1
COLOR=3,2,1, 1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_4]
NAME=RPM_BASE, SPEED_BASE, FUEL_BASE, WATER_BASE
BIND_TO_HEADLIGHTS=1
COLOR=5,1.2,0, 0.25
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_6]
NAME=SPEED_NEEDLE_GLASS, RPM_NEEDLE_GLASS, OIL_TEMP_NEEDLE_GLASS, WATER_NEEDLE_GLASS, FUEL_NEEDLE_GLASS
BIND_AS=LICENSE_PLATE
COLOR=6,2,0.06, 9
LAG=0.5
SIMULATE_HEATING=1
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_7]
NAME=Arrow_light
BIND_TO_HEADLIGHTS=1
COLOR=15,6,2, 4
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_8]
NAME=bmw_e46m3_05_cockpit_interior_badge_, Steer_Decals_Emissive, Lights_Knob_decals
BIND_TO_HEADLIGHTS=1
COLOR=5,1,0.2, 2
LAG=0.7
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_9]
NAME=RPM_LED_0, RPM_LED_1, RPM_LED_9
BIND_TO_HEADLIGHTS=1
OFF_COLOR=3,0,0, 6.2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_10]
NAME=RPM_LED_2, RPM_LED_3, RPM_LED_4, RPM_LED_5, RPM_LED_6, RPM_LED_7, RPM_LED_8
BIND_TO_HEADLIGHTS=1
OFF_COLOR=3,2,0, 6.6
BLINK_HZ=4
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_11]
NAME=Intake_bar, oil_temp_bar, oil_pressure_bar, Vent_screen, rpm_bar
BIND_TO_HEADLIGHTS=1
OFF_COLOR=5,2.8,0, 0.5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_12]
NAME=Object018, Object019, Object017, Air_Cond_Screen
BIND_TO_HEADLIGHTS=1
OFF_COLOR=5,3,1, 0.7
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_13]
NAME=Object0011
BIND_TO_HEADLIGHTS=1
COLOR=5,3,1, 0.8
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_14]
NAME=Object026
BIND_TO_HEADLIGHTS=1
COLOR=5,2,1, 0.04
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_15]
NAME=Vent_screen_torque
BIND_TO_HEADLIGHTS=1
OFF_COLOR=5,2.8,0, 0.5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_16]
NAME=Radio
BIND_TO_HEADLIGHTS=1
COLOR=5,5,5, 0.899...-.
OFF_COLOR=5,5,5, 0.3
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_17]
NAME=Radio_spindials
BIND_TO_HEADLIGHTS=1
COLOR=5,0.5,0, 1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_18]
NAME=N_logo001,N_logo
BIND_TO_HEADLIGHTS=1
COLOR=5,5,5, 0.5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_19]
NAME=red_logo001,red_logo
BIND_TO_HEADLIGHTS=1
COLOR=5,5,5, 0.5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_20]
NAME=blue_logo001,blue_logo
BIND_TO_HEADLIGHTS=1
COLOR=5,5,5, 0.8
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_21]
NAME=light_blue_logo,light_blue_logo001
BIND_TO_HEADLIGHTS=1
COLOR=5,5,5, 0.5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_23]
NAME=lplate_rear_green,lplate_rear_green001
COLOR=1,1,1,2
LOCATION=NONE
LAG=0.1

[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=plate
OFFSET=0.0, 0.03, 0.01
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.6
SPOT=130
SPOT_SHARPNESS=0.5
COLOR=1,2,2.5,15
; other supported values: TWO_ON_TOP, ONE_ON_TOP, TWO_ON_BOTTOM, ONE_ON_BOTTOM
LAYOUT=TWO_ON_TOP


 ;       ///TURN_SIGNALS///

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=LEFT_turn_LED
COLOR=20,10,0, 2
LAG=0.2
SIMULATE_HEATING=1
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=Object028, bmw_e46m3_05_lod0_headlightL_reflector_
COLOR=20,11,0, 5
LAG=0.2
SIMULATE_HEATING=1
LOCATION=FRONT



[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=glass_turn_L
TOGGLE_VISIBILITY = 1
COLOR=20,10,0, 6
LAG=0.2
SIMULATE_HEATING=1
LOCATION=FRONT



[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=bmw_e46m3_05_lod0_taillightL_reverse_light_lod0_, bmw_e46m3_05_lod0_glassLTL_detail_glass_clear_
COLOR=20,10,0, 1
LAG=0.73
SIMULATE_HEATING=1
LOCATION=REAR


[EMISSIVE_TURNSIGNAL_LEFT_4]
NAME=Side_blinker_left
COLOR=20,2,0, 5
LAG=0.73
SIMULATE_HEATING=1
LOCATION=SIDE


[EMISSIVE_TURNSIGNAL_LEFT_5]
NAME=Warning_L
TOGGLE_VISIBILITY = 0
COLOR=2,20,2, 5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0


[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=RIGHT_turn_LED, Rear_Right_Blinker_Glass
COLOR=20,10,0, 1
LAG=0.73
SIMULATE_HEATING=1
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=Object030
COLOR=20,11,0, 5
LAG=0.2
SIMULATE_HEATING=1
LOCATION=FRONT



[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=glass_turn_R
TOGGLE_VISIBILITY = 1
COLOR=20,10,0, 6
LAG=0.2
SIMULATE_HEATING=1
LOCATION=FRONT



[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=Rear_Right_Blinker_LEDS
COLOR=20,10,0, 2
LAG=0.73
SIMULATE_HEATING=1
LOCATION=REAR


[EMISSIVE_TURNSIGNAL_RIGHT_4]
NAME=Side_blinker_right
COLOR=20,2,0, 5
LAG=0.73
SIMULATE_HEATING=1
LOCATION=SIDE


[EMISSIVE_TURNSIGNAL_RIGHT_5]
NAME=Warning_R
TOGGLE_VISIBILITY = 0
COLOR=2,20,2, 5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0


 

[EMISSIVE_EXTRA_A_1]
NAME = Rear_Right_Blinker_LEDS
COLOR = 80,10,10, 6
LAG = 0.0
SIMULATE_HEATING = 1
BLINKING_PATTERN = (|2 = 0|1.5 = 0|0.542 = 0|0.583 = 1|0.625 = 0|0.667 = 0|0.708 = 0|0.75 = 1|0.792 = 0|0.833 = 0|0.875 = 0|0.917 = 0|0.958 = 0|1 = 0|)
BLINKING_DURATION = 2
CAST_LIGHT = 1

[EMISSIVE_EXTRA_A_2]
NAME = bmw_e46m3_05_lod0_taillightL_reverse_light_lod0_
COLOR = 80,10,10, 6
LAG = 0.0
SIMULATE_HEATING = 1
BLINKING_PATTERN = (|0 = 0|1.5 = 0|0.542 = 0|0.583 = 1|0.625 = 0|0.667 = 0|0.708 = 0|0.75 = 1|0.792 = 0|0.833 = 0|0.875 = 0|0.917 = 0|0.958 = 0|1 = 0|)
BLINKING_DURATION = 2
CAST_LIGHT = 1

[EMISSIVE_EXTRA_A_3]
NAME=Object028
COLOR = 80,10,10, 6
LAG = 0.0
SIMULATE_HEATING = 1
BLINKING_PATTERN = (|2 = 0|1.5 = 0|0.542 = 0|0.583 = 1|0.625 = 0|0.667 = 0|0.708 = 0|0.75 = 1|0.792 = 0|0.833 = 0|0.875 = 0|0.917 = 0|0.958 = 0|1 = 0|)
BLINKING_DURATION = 2
CAST_LIGHT = 1

[EMISSIVE_EXTRA_A_4]
NAME=RIGHT_turn_LED
COLOR = 80,10,10, 6
LAG = 0.0
SIMULATE_HEATING = 1
BLINKING_PATTERN = (|0 = 0|1.5 = 0|0.542 = 0|0.583 = 1|0.625 = 0|0.667 = 0|0.708 = 0|0.75 = 1|0.792 = 0|0.833 = 0|0.875 = 0|0.917 = 0|0.958 = 0|1 = 0|)
BLINKING_DURATION = 2
CAST_LIGHT = 1


[EMISSIVE_EXTRA_A_5]
NAME=Object030
COLOR = 80,10,10, 6
LAG = 0.0
SIMULATE_HEATING = 0
BLINKING_PATTERN = (|0 = 0|1.5 = 0|0.542 = 0|0.583 = 1|0.625 = 0|0.667 = 0|0.708 = 0|0.75 = 1|0.792 = 0|0.833 = 0|0.875 = 0|0.917 = 0|0.958 = 0|1 = 0|)
BLINKING_DURATION = 1.5
CAST_LIGHT = 1



[EMISSIVE_EXTRA_A_6]
NAME=glass_turn_R
COLOR = 80,10,10, 6
LAG = 0.0
SIMULATE_HEATING = 0
BLINKING_PATTERN = (|0 = 0|1.5 = 0|0.542 = 0|0.583 = 1|0.625 = 0|0.667 = 0|0.708 = 0|0.75 = 1|0.792 = 0|0.833 = 0|0.875 = 0|0.917 = 0|0.958 = 0|1 = 0|)
BLINKING_DURATION = 1.5
CAST_LIGHT = 1



[EMISSIVE_EXTRA_A_7]
NAME=Rear_Right_Blinker_LEDS
COLOR = 80,10,10, 6
LAG = 0.0
SIMULATE_HEATING = 0
BLINKING_PATTERN = (|0 = 0|1.5 = 0|0.542 = 0|0.583 = 1|0.625 = 0|0.667 = 0|0.708 = 0|0.75 = 1|0.792 = 0|0.833 = 0|0.875 = 0|0.917 = 0|0.958 = 0|1 = 0|)
BLINKING_DURATION = 1.5
CAST_LIGHT = 1


[LIGHT_EXTRA_1] ;underglowleft
LINE_FROM=0.55, 0.15, -1.5
LINE_TO=0.55, 0.15, 1.5
BIND_TO_EXTRA_B=1
COLOR=300,20,20
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.7
RANGE_GRADIENT_OFFSET=0.1
SPOT=210
SPOT_SHARPNESS=0.75
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SIMULATE_HEATING=1.5

[LIGHT_EXTRA_2] ;underglow right
LINE_FROM=-0.55, 0.15, -1.5
LINE_TO=-0.55, 0.15, 1.5
BIND_TO_EXTRA_B=1
COLOR=300,20,20
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.7
RANGE_GRADIENT_OFFSET=0.1
SPOT=210
SPOT_SHARPNESS=0.75
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SIMULATE_HEATING=1.5

[LIGHT_EXTRA_3] ;underglowrear
LINE_FROM=-0.40, 0.15, -1.8
LINE_TO=0.40, 0.15, -1.8
BIND_TO_EXTRA_B=1
COLOR=300,20,20
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.7
RANGE_GRADIENT_OFFSET=0.1
SPOT=210
SPOT_SHARPNESS=0.75
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SIMULATE_HEATING=1.5

[LIGHT_EXTRA_4] ;underglowfront
LINE_FROM=-0.45, 0.15, 1.95
LINE_TO=0.45, 0.15, 1.95
BIND_TO_EXTRA_B=1
COLOR=300,20,20
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.7
RANGE_GRADIENT_OFFSET=0.1
SPOT=210
SPOT_SHARPNESS=0.75
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SIMULATdwE_HEATING=1.5






[LIGHT_EXTRA_7]
LINE_FROM=-0.2, 0.6, 0.6                       ;(INTERIOR FOOT WELL GLOW) {Visible from outside only}
LINE_TO=0.2, 0.6, 0.6
BIND_TO_EXTRA_B=1
COLOR=500,20,50
DIFFUSE_CONCENTRATION=0.95
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.1
SPOT=250
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0


[LIGHT_EXTRA_8]                               ;(INTERIOR BACK SEAT GLOW) {Visible from outside only}
LINE_FROM=-0.2, 0.6, -0.6
LINE_TO=0.2, 0.6, -0.6
BIND_TO_EXTRA_B=1
COLOR=750,20,100
DIFFUSE_CONCENTRATION=1.0
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.1
SPOT=250
SPOT_SHARPNESS=0.0
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[EMISSIVE_EXTRA_C_0] ----------------------------------------------------REAR BUMPER TOGGLE 
BIND_TO_EXTRA_C=1
BIND_TO_HEADLIGHTS=0
NAME = HM_Sports_Bodykit,Plane003,Plane003.001
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.01
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

[EMISSIVE_EXTRA_D_0] ----------------------------------------------------FRONT BUMPER TOGGLE 
BIND_TO_EXTRA_D=1
BIND_TO_HEADLIGHTS=0
NAME = HM_Sports_Bodykit.002,Plane003.002
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.01
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

[EMISSIVE_EXTRA_E_0] ----------------------------------------------------FRONT BUMPER TOGGLE 
BIND_TO_EXTRA_E=1
BIND_TO_HEADLIGHTS=0
NAME = Object036
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.01
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1













 ;       ///REVERSE///

[EMISSIVE_REVERSE_0]
NAME =Rverse_light_right_SUB0, Reverse_light_left_SUB0 ; name (one or more) of a mesh to glow
COLOR = 20, 20, 20          ; glowing color if condition is met
LAG = 0.73                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights


[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.44832
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0, 0.8, -2.8
RANGE=3
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4


 ;       ///DASH_WARNING_LIGHTS///


[EMISSIVE_ENGINE_DAMAGE_0]
NAME=Warning_Engine
COLOR=40,10,0.5, 1.5
ENGINE_LIFE_THRESHOLD=500
LAG=0.2

[EMISSIVE_ENGINE_DAMAGE_1]
NAME=ind_oil_002
COLOR=40,1,3, 1.5
ENGINE_LIFE_THRESHOLD=200
LAG=0.2

[EMISSIVE_...]
NAME=Warning_Tires_press
TOGGLE_VISIBILITY = 1
COLOR=40,20,4,1
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 38
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

[EMISSIVE_...]
NAME=Warning_Fuel
TOGGLE_VISIBILITY = 1
COLOR=40,10,1, 1
INPUT=FUEL
INPUT_THRESHOLD = 10
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2


[EMISSIVE_HAZARD_0]
COLOR=40,4,4, 1
NAME=Hazards
FALLBACK_HEADLIGHTS_COLOR=40,4,4, 0.2
LAG=0.2



[EMISSIVE_TRACTIONCONTROL_0]
NAME=Object034
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=30,10,0, 1
LAG=0.2

[EMISSIVE_BATTERY_0]
NAME=ind_battery_002
COLOR=30,3,3
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_INACTION_0]
COLOR=40,20,4,1
NAME=Warning_TC
TOGGLE_VISIBILITY = 1
LAG=0.2

[EMISSIVE_HANDBRAKE_0]
NAME=Warning_Handbrake
TOGGLE_VISIBILITY = 1
COLOR=45,0.7,0,3
LAG=0.25

[EMISSIVE_...]
NAME=Warning_Airbag, Warning_Airbag, Warning_Brake_Pads, Warning_seatbelts 
BIND_TO=STALLED 
COLOR=25,0 ,0 , 3
LAG=0.3

[INSTRUMENTS]
RPM_VINTAGE =1 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.75 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some

[ODOMETER_MAIN]
DIGITAL_ITEM=13
DIGITAL_ITEM_NUMBER_FORMAT=06.0
UPPER_BOUND=999999
; add zero to add leading zeros

[ODOMETER_TRIP]
DIGITAL_ITEM=14
DIGITAL_ITEM_NUMBER_FORMAT=06.1
UPPER_BOUND=9999

[EMISSIVE_HIGHBEAM_0]
NAME=bmw_e46m3_05_lod0_headlightL_head_light_, bmw_e46m3_05_lod0_headlightR_head_light_
COLOR=100,100,100
ACT_AS_HEADLIGHTS=0
LAG=0.7 
BLINK_REPEAT=0
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
DIGITAL_INSTRUMENTS_IF_ACTIVE=0
DIGITAL_INSTRUMENTS_IF_ACTIVE_INVERSE=0
INPUT_LAG_DOWN=0
INPUT_LAG_UP=0
INPUT_MOD=0
INPUT_ROUND=0
INPUT_STALLED_LAG=0
INPUT_STALLED_VALUE=nan
INPUT_THRESHOLD_INVERSE=0
OFF_COLOR=0, 0, 0
ONLY_WITH_HEADLIGHTS=0
SIMULATE_HEATING=0.4
SYNC_BLINKING=0
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0
USE_SMOOTH_TRANSITION=0

[REFLECTIONS_FX]
ALLOW_INTERIOR_SSAO=0
ALLOW_INTERIOR_SSGI=0
AUTOFIX=1
MASK_CUBEMAP_ENABLED=1
MASK_CUBEMAP_OFFSET=0, -0.1, 0.2
MASK_CUBEMAP_TWEAK=0.5


[WIPERS]
WIND_THRESHOLDS_KMH = 120, 300 ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1 ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1 ; multiplier for frequency
WIND_OFFSET = 0.03 ; base animation 


[STATUS_OIL]
PRESSURE_BASE=1
PRESSURE_LAG_DOWN=0.9985
PRESSURE_LAG_UP=0.998
PRESSURE_STEP=1
TEMPERATURE_LAG_DOWN=0.995
TEMPERATURE_LAG_UP=0.995
TEMPERATURE_MULT=1
TEMPERATURE_RPM_FACTOR=0.03


 ;       ///ANALOG_EXTRA///


[ANALOG_INDICATOR_...]
INPUT=OIL_TEMPERATURE
NAME=ARROW_OIL_TEMP
ZERO=0
STEP=0.75








SYNC_EMISSIVE_AUTO = 1

[REFRACTING_HEADLIGHT_6]
SURFACE = bmw_e46m3_05_lod0_glassLHL_detail_glass_clear_, Object029
INSIDE =  Object028, bmw_e46m3_05_lod0_headlightL_reflector_


	

ABSORPTION = 0.104
AMBIENT_MULT = 0.5
BASE_EMISSIVE_K = 0.02
BOUNCED_BACK_MULT = 1
BULB_BLUR_K = 4
BULB_REFLECTION_K = -0.4
CUSTOM_BULB_0 = 0.326, 0.472, 0.079, 0
CUSTOM_BULB_1 = 0.5, 0.483, 0, 0
CUSTOM_BULB_2 = 0.5, 0.438, 0, 0
CUSTOM_BULB_3 = 0.5, 0.506, 0, 0
DIFFUSE_MAP_FILTER_MULT = 0
DIFFUSE_MAP_MULT = 0
DIRECTION = -0.131118, -0.0994487, -0.986461
DYNAMIC_EMISSIVE_MAP = 1
EMISSIVE_MULT = 0.08
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.36
GLASS_COLOR = 1, 0.999965, 0.9999
GLASS_EMISSIVE_MULT = 0.02
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 4.9
INNER_SPECULAR_EXP = 114
IOR = 1
IOR_FLYOUT_FLAT = 0.22
LOD_BIAS = 0
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = -0.720707, -0.0461243, 1.00385
MIRROR_POS = -0.00754547, 0.11065, 1.06708
NM_SHARE_EXT = 0
NM_SHARE_INT = 0
ORIGIN = 0.757469, 0.714109, 2.38014
RADIUS = 0.101
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0
REFLECTIVENESS_DIFFUSE_MULT = 20.3
REFLECTIVENESS_MULT = 4.5
REFLECTIVE_GAMMA = 1.3
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.48
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1








SYNC_EMISSIVE_AUTO = 1

[REFRACTING_HEADLIGHT_7]
SURFACE = bmw_e46m3_05_lod0_glassRHL_detail_glass_clear_, Object031
INSIDE = Object030, bmw_e46m3_05_lod0_headlightR_reflector_


ABSORPTION = 0.102
AMBIENT_MULT = 0.5
BASE_EMISSIVE_K = 0.02
BOUNCED_BACK_MULT = 1
BULB_BLUR_K = 4
BULB_REFLECTION_K = -0.4
CUSTOM_BULB_0 = 0.685, 0.528, 0.079, 0
CUSTOM_BULB_1 = 0.5, 0.483, 0, 0
CUSTOM_BULB_2 = 0.5, 0.438, 0, 0
CUSTOM_BULB_3 = 0.5, 0.506, 0, 0
DIFFUSE_MAP_FILTER_MULT = 0
DIFFUSE_MAP_MULT = 0
DIRECTION = 0.162549, -0.107364, -0.981301
DYNAMIC_EMISSIVE_MAP = 1
EMISSIVE_MULT = 0.08
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.36
GLASS_COLOR = 1, 0.999964, 0.9999
GLASS_EMISSIVE_MULT = 0.02
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 4.9
INNER_SPECULAR_EXP = 114
IOR = 1
IOR_FLYOUT_FLAT = 0.22
LOD_BIAS = 0
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = -1.05608, -0.0336457, 0.643195
MIRROR_POS = -0.00871277, 0.111073, 1.09323
NM_SHARE_EXT = 0
NM_SHARE_INT = 0
ORIGIN = -0.780762, 0.728101, 2.60225
RADIUS = 0.101
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0
REFLECTIVENESS_DIFFUSE_MULT = 20.3
REFLECTIVENESS_MULT = 4.5
REFLECTIVE_GAMMA = 1.3
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.48
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1







SYNC_EMISSIVE_AUTO = 1



[REFRACTING_HEADLIGHT_8]
SURFACE = bmw_e46m3_05_lod0_glassLHL_glass_, bmw_e46m3_05_lod0_headlightL_detail_glass_clear_
INSIDE = bmw_e46m3_05_lod0_headlightL_head_light_, bmw_e46m3_05_lod0_headlightL_chrome_, Projector_light_left, Object025, bmw_e46m3_05_lod0_headlightL_textured_reflector_



ABSORPTION = 0.055
AMBIENT_MULT = 0.55
BASE_EMISSIVE_K = 0.06
BOUNCED_BACK_MULT = 0.51
BULB_BLUR_K = 0
BULB_REFLECTION_K = -0.17
CUSTOM_BULB_0 = 0, 0, 0, 0
CUSTOM_BULB_1 = 0.5, 0.483, 0, 0
CUSTOM_BULB_2 = 0.5, 0.438, 0, 0
CUSTOM_BULB_3 = 0.5, 0.506, 0, 0
DIFFUSE_MAP_FILTER_MULT = 0
DIFFUSE_MAP_MULT = 0.0
DIRECTION = -0.233351, -0.0964813, -0.967594
DYNAMIC_EMISSIVE_MAP = 1
EMISSIVE_MULT = 0.08
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.36
GLASS_COLOR = 0.9999, 0.999928, 1
GLASS_EMISSIVE_MULT = 0.01
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 4.9
INNER_SPECULAR_EXP = 114
IOR = 1
IOR_FLYOUT_FLAT = 0.22
LOD_BIAS = 0
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = -1.05864, -0.0336089, 1.00206
MIRROR_POS = -0.00701904, 0.11161, 1.11304
NM_SHARE_EXT = 0
NM_SHARE_INT = 0
ORIGIN = 0.619751, 0.747795, 2.63354
RADIUS = 0.2097
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0
REFLECTIVENESS_DIFFUSE_MULT = 20.3
REFLECTIVENESS_MULT = 4.8
REFLECTIVE_GAMMA = 1.3
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.03
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1







SYNC_EMISSIVE_AUTO = 1


[REFRACTING_HEADLIGHT_9]
SURFACE = bmw_e46m3_05_lod0_glassRHL_glass_, Object033
INSIDE = bmw_e46m3_05_lod0_headlightR_head_light_, Projector_light_right, bmw_e46m3_05_lod0_headlightR_chrome_, bmw_e46m3_05_lod0_headlightR_textured_reflector_, Object024, bmw_e46m3_05_lod0_headlightR_detail_glass_clear_


ABSORPTION = 0.055
AMBIENT_MULT = 0.55
BASE_EMISSIVE_K = 0.06
BOUNCED_BACK_MULT = 0.51
BULB_BLUR_K = 0
BULB_REFLECTION_K = -0.17
CUSTOM_BULB_0 = 0, 0, 0, 0
CUSTOM_BULB_1 = 0.5, 0.483, 0, 0
CUSTOM_BULB_2 = 0.5, 0.438, 0, 0
CUSTOM_BULB_3 = 0.5, 0.506, 0, 0
DIFFUSE_MAP_FILTER_MULT = 0
DIFFUSE_MAP_MULT = 0.0
DIRECTION = 0.0429856, -0.104688, -0.99399
DYNAMIC_EMISSIVE_MAP = 1
EMISSIVE_MULT = 0.08
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.36
GLASS_COLOR = 0.9999, 0.999928, 1
GLASS_EMISSIVE_MULT = 0.01
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 4.9
INNER_SPECULAR_EXP = 114
IOR = 1
IOR_FLYOUT_FLAT = 0.22
LOD_BIAS = 0
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = -1.05908, -0.0335962, 1.00247
MIRROR_POS = -0.00579834, 0.111458, 1.11108
NM_SHARE_EXT = 0
NM_SHARE_INT = 0
ORIGIN = -0.499268, 0.756947, 2.73645
RADIUS = 0.2076
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0
REFLECTIVENESS_DIFFUSE_MULT = 20.3
REFLECTIVENESS_MULT = 4.8
REFLECTIVE_GAMMA = 1.3
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.03
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1




SYNC_EMISSIVE_AUTO = 1

[REFRACTING_HEADLIGHT_10]
SURFACE = Glass_Fog_front_left
INSIDE = Front_Fog_left_SUB0, Front_Fog_left_SUB1




ABSORPTION = 0.063
AMBIENT_MULT = 0.55
BASE_EMISSIVE_K = 0.06
BOUNCED_BACK_MULT = 0.51
BULB_BLUR_K = 2.4
BULB_REFLECTION_K = -0.17
CUSTOM_BULB_0 = 0, 0, 0, 0
CUSTOM_BULB_1 = 0.483, 0.461, 0.146, 0
CUSTOM_BULB_2 = 0.5, 0.438, 0, 0
CUSTOM_BULB_3 = 0.5, 0.506, 0, 0
DIFFUSE_MAP_FILTER_MULT = 0
DIFFUSE_MAP_MULT = 0.48
DIRECTION = -0.233367, -0.0959635, -0.967702
DYNAMIC_EMISSIVE_MAP = 1
EMISSIVE_MULT = 0.99
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.36
GLASS_COLOR = 0.9999, 0.999928, 1
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 4.9
INNER_SPECULAR_EXP = 114
IOR = 1
IOR_FLYOUT_FLAT = 0.22
LOD_BIAS = 0
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = -1.05715, 0.112923, 1.00027
MIRROR_POS = -0.00835419, 0.0988023, 1.10274
NM_SHARE_EXT = 0
NM_SHARE_INT = 0
ORIGIN = 0.782486, 0.447653, 2.76241
RADIUS = 0.0602
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0
REFLECTIVENESS_DIFFUSE_MULT = 20.3
REFLECTIVENESS_MULT = 4.8
REFLECTIVE_GAMMA = 1.3
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.03
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1






SYNC_EMISSIVE_AUTO = 1

[REFRACTING_HEADLIGHT_11]
SURFACE = Glass_Fog_front_right
INSIDE = Front_Fog_right_SUB0, Front_Fog_right_SUB1


ABSORPTION = 0.063
AMBIENT_MULT = 0.55
BASE_EMISSIVE_K = 0.06
BOUNCED_BACK_MULT = 0.51
BULB_BLUR_K = 2.4
BULB_REFLECTION_K = -0.17
CUSTOM_BULB_0 = 0, 0, 0, 0
CUSTOM_BULB_1 = 0.483, 0.461, 0.146, 0
CUSTOM_BULB_2 = 0.5, 0.438, 0, 0
CUSTOM_BULB_3 = 0.5, 0.506, 0, 0
DIFFUSE_MAP_FILTER_MULT = 0
DIFFUSE_MAP_MULT = 0.48
DIRECTION = -0.0787645, -0.100803, -0.991839
DYNAMIC_EMISSIVE_MAP = 1
EMISSIVE_MULT = 0.99
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.36
GLASS_COLOR = 0.9999, 0.999928, 1
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 4.9
INNER_SPECULAR_EXP = 114
IOR = 1
IOR_FLYOUT_FLAT = 0.22
LOD_BIAS = 0
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = -1.05744, 0.112933, 1.00056
MIRROR_POS = -0.00640106, 0.0990791, 1.09831
NM_SHARE_EXT = 0
NM_SHARE_INT = 0
ORIGIN = -0.566978, 0.438802, 2.65112
RADIUS = 0.0602
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0
REFLECTIVENESS_DIFFUSE_MULT = 20.3
REFLECTIVENESS_MULT = 4.8
REFLECTIVE_GAMMA = 1.3
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.03
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1





SYNC_EMISSIVE_AUTO = 1

[ANALOG_INDICATOR_...]
INPUT=RPM
NAME=rpm_Display
ZERO=0
STEP=-0.0008


[ANALOG_INDICATOR_...]
INPUT=EXHAUST_TEMPERATURE
NAME=Intake_Display
ZERO=0
STEP=-0.006

[ANALOG_INDICATOR_...]
INPUT=OIL_PRESSURE
NAME=oil_pressure_Display
ZERO=0
STEP=-0.7

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMPERATURE
NAME=oil_temp_Display
ZERO=0
STEP=-0.035

[ANALOG_INDICATOR_...]
INPUT=WATER_TEMPERATURE
NAME=ARROW_WATER
ZERO=0
STEP=0.55

[ANALOG_INDICATOR_...]
INPUT=FUEL
NAME=ARROW_FUEL
ZERO=0
STEP=1.23

[INCLUDE: common/navigators.ini]

[Navigator_StyleNavitel]
Meshes = Radio
Resolution = 448, 448
Offset = 5, 0
Size = 450, 440

[Material_InteriorPBRDetail]
Materials = Wheels_detail
ColorSource=DIFFUSE
Reflectance=0.0
Smoothness=0.15
Metalness=0.23
CubemapReflectionBlur=0.95
Brightness=0.7
OcclusionMult=1
DetailScale=30
ApplyTilingFix=1

;remember to change the name of CarPaintMaterial to suit the car
;get this from CM showroom, click body, copy MATERIAL name

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = Car_Paint
CarPaintVersionAware = 2 ;
[Material_CarPaint_Metallic]
FresnelMax = 0.5
FresnelC = 0.1
BrightnessAdjustment = 0.9
ClearCoatThickness = 0.1
ColoredSpecular = 0.5
AmbientSpecular = 0.5
AmbientSpecularEXP = 2.5
ApplyTilingFix = 0

[INCLUDE: haltech.ini]

[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=40 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.5 ; delay after throttle lift
DISCHARGE_DURATION=0.1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=0.3; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=0.1; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=5000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=0.1 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=50 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=15 ; flame size
FLAT_SHIFT_PROBABILITY=5 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=6000
LIMITER=0.5 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=0.1 ; flame size
LIMITER_RPM_THRESHOLD=7000 ; limiter flames will not shoot below this rpm

[SHADER_REPLACEMENT_...]
MATERIALS = INT_Glass_Alpha_1
SHADER = ksPerPixelReflection

----Wipers----

[WIPERS_TRACE_...]
SURFACE = EXT_Windows
WIPERS = Right_Wiper_Arm_SUB1, Left_Wiper_Rubber.001_SUB0

[ANIMATED_WIPER_...]
MESHES = Left_Wiper_Rubber.001_SUB1, Right_Wiper_Arm_SUB0, Left_Wiper_Rubber.001_SUB0, Right_Wiper_Arm_SUB1
UNDERLYING_SURFACE = EXT_Windows
DEBUG = 1 ; remove when everything is ready

[MESH_ADJUSTMENT_...]
MESHES = Left_Wiper_Rubber.001_SUB1, Right_Wiper_Arm_SUB0, Left_Wiper_Rubber.001_SUB0, Right_Wiper_Arm_SUB1
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1



[ANIMATED_WIPER_0]
DEBUG = 1
MESHES = Left_Wiper_Rubber.001_SUB1, Right_Wiper_Arm_SUB0, Left_Wiper_Rubber.001_SUB0, Right_Wiper_Arm_SUB1
UNDERLYING_SURFACE = EXT_Windows
GROUP_0 = 'Left_Wiper_Rubber.001_SUB1@A=*', 'Left_Wiper_Rubber.001_SUB0@A=*'
GROUP_0_ANGLE_TO = -75.2
GROUP_0_AXIS = -0.117564864, 0.90766025, 0.40290365
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = 0.12594812, 1.028093, 1.0489881
GROUP_0_PIVOT = -0.60562134, 0.93463564, 1.0755653
GROUP_0_BASE_AXIS = -0.117564864, 0.90766025, 0.40290365
GROUP_0_BASE_PIVOT = -0.60562134, 0.93463564, 1.0755653
GROUP_1 = 'Right_Wiper_Arm_SUB1@A=*', 'Right_Wiper_Arm_SUB0@A=*'
GROUP_1_ANGLE_TO = -86.3
GROUP_1_AXIS = -1.8994113e-05, 0.8365205, 0.54793584
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = 0.6260941, 0.99870753, 0.9646482
GROUP_1_PIVOT = -0.08473396, 0.9377742, 1.1785583
GROUP_1_BASE_AXIS = -1.8994113e-05, 0.8365205, 0.54793584
GROUP_1_BASE_PIVOT = -0.08473396, 0.9377742, 1.1785583

[HEAD_MOVEMENT]
FILTER=0.05 ; AMOUNT OF FILTERING APPLIED TO THE G VALUES. 0=no movement, do not use. Low values=high filter, high values=low filter
MAX_G=2.0 ; Max G level allowed. G above this value will be clamped
ROLL_MAX_DEG=-12.0 ; Head roll vs lateral G. Max rotation at MAX_G lateral G
PITCH_MAX_DEG=-15 ; Same as above but for head pitch vs longitudinal G (braking)
YAW_MAX_DEG=-142 ; Same as above for head yaw vs lateral G
