integra Hellspec
-----------------------------------------------------------------

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = CarPaint
DisableDev = 1

[Material_CarPaint_Metallic]
BaseSpecularColor = 0.08, 0.08, 0.08
FresnelMax = 1
FresnelC = 0.15
FlakesK = 0.2
BrightnessAdjustment = 0.7
SunMultiplier = 0.3
SpecularBase = 2, 125
SpecularSun = 0.5, 325
ColoredSpecular = 1.2
ClearCoatThickness = 0.5
ApplyTilingFix = 1

------------------------------------------------------------------

[INCLUDE: common/materials_interior.ini]
DisableDev = 1


[Material_Carbon]
Meshes = hood_carbon
HasDetailNormals = 1
Smoothness = 0.7
Reflectance = 0.3
CubemapReflectionBlur = 0.35
ClearCoatF0 = 0.15
BrightnessAdjustment = 0.05
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 550

[Material_Carbon]
Materials = Material #125
HasDetailNormals = 1
Smoothness = 0.5
Reflectance = 0.1
CubemapReflectionBlur = 0.0
BrightnessAdjustment = 0.5
ClearCoatF0 = 0.15
DetailScale =150

[Material_Carbon]
Materials = Material #62
HasDetailNormals = 1
Smoothness = 0.5
Reflectance = 0.1
CubemapReflectionBlur = 0.0
BrightnessAdjustment = 0.5
ClearCoatF0 = 0.15
DetailScale = 120

[Material_Carbon]
Materials = carb_jauge
HasDetailNormals = 1
Smoothness = 0.1
Reflectance = 0.1
CubemapReflectionBlur = 0.0
BrightnessAdjustment = 0.15
ClearCoatF0 = 0.10
DetailScale = 1.5

[Material_Carbon]
Materials = Carbon_fiber
HasDetailNormals = 1
Smoothness = 0.1
Reflectance = -0
CubemapReflectionBlur = 0.0
BrightnessAdjustment = 0.20
ClearCoatF0 = 0.30
DetailScale = 800

[Material_Carbon]
Materials = bec
HasDetailNormals = 1
Smoothness = 0.1
Reflectance = -0
CubemapReflectionBlur = 0.0
BrightnessAdjustment = 0.30
ClearCoatF0 = 0.30
DetailScale = 800

[Material_Carbon]
Materials = Carbonlip
HasDetailNormals = 1
Smoothness = 0.1
Reflectance = -0
CubemapReflectionBlur = 0.0
BrightnessAdjustment = 0.30
ClearCoatF0 = 0.30
DetailScale = 400

[Material_Carbon]
Materials = carbon_lame
HasDetailNormals = 1
Smoothness = 0.1
Reflectance = -0
CubemapReflectionBlur = 0.0
BrightnessAdjustment = 0.30
ClearCoatF0 = 0.30
DetailScale = 850


[Material_Leather_v2]
Materials =V8_FILL
BrightnessAdjustment = 0.25
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 1
DetailNormalPBRSecondaryColor = 0.5, 0.5, 0.5, 0
DetailScale = 20
ApplyTilingFix=1

[Material_Velvet_v2]
Meshes = acu_integrar_01_cockpit_interior_cloth___666_vertices_907_faces
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.5
DetailScale = 38
ClothSheenColor = 1, 1, 1

[Material_Fur]
Meshes = meshId0
FurGravityFactor = 0.8
FurScale = 0.8
FurFidelityScale = 0
FurOcclusion = 0.3
PROP_... = fresnelEXP, 5
PROP_... = fresnelC, 0.04
PROP_... = fresnelMaxLevel, 0.5

[Material_Aluminium_v2]
Materials= rblogo
Metalness = 0.5
Reflectance = 0.75
BrightnessAdjustment = 0.3
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailTextureBlur = 1
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 1
ApplyTilingFix = 1

[Material_Plastic]
Materials=Material #1137
BrightnessAdjustment = 0.10

[Material_Plastic]
Materials= 
BrightnessAdjustment = 0.20

[Material_Aluminium_v2]
Meshes = GEO_Steer_HR_SUB5,
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
Reflectance = 0.3
DetailScale = 1
ClothSheenColor = 0.5, 0.5, 0.5


[Material_Aluminium_v2]
Materials= Material #136
Metalness = 0.6
Reflectance = 0.60
BrightnessAdjustment = 0.5
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailTextureBlur = 1
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 1
ApplyTilingFix = 1

[Material_Aluminium_v2]
Materials= setka ,V8_CHROME
Metalness = 0.3
Reflectance = 0.5
BrightnessAdjustment = 0.1
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0,0,0,0
DetailTextureBlur = 1
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 1
ApplyTilingFix = 1


[Material_Chrome]
Meshes =sr20det10 ,bumperFa_emblem_001 ,trunk_emblem_001,body_emblem_001
Smoothness = 0.90
Metalness = 1
Reflectance = 0.3
BrightnessAdjustment = 0.3
CubemapReflectionBlur = 1


[Material_Metal_v2]
Materials =Material #54
BrightnessAdjustment = 0.3
DetailScale = 1
Metalness = 0.50
Reflectance = 0.10
LocalReflectionsSharpness = 0.1
DetailTexture = 1

[Material_InteriorPBRDetail]
Materials = ce28_mat,EXT_TYRES
ColorSource = DIFFUSE
BrightnessAdjustment = 0.5
DetailScale = 10000      
Metalness = 0.5
Reflectance = 0.1
LocalReflectionsSharpness = 0.2
OcclusionMult=1
CubemapReflectionBlur=0.9
ApplyTilingFix=1

[Material_Metal_v2]
Materials = chassis_nsx_deaddrftr__spec_, mirchrome
BrightnessAdjustment = 0.5
DetailScale = 0
Metalness = 0.50
Reflectance = 0.10
LocalReflectionsSharpness = 0.1
DetailTexture = 1

-------------------------------------------------------------------------------------------

[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials=Glass
MaskPass=2
MaskPassColor = 100,100,100
FilmIOR = 2
ThicknessMult= 8

[Material_Glass]
Materials= lights_glass
MaskPass=4
MaskPassColor = 100,100,100
FilmIOR = 1
ThicknessMult =3


[Material_PhotoelasticGlass]
Meshes = acu_integrar_01_lod0_glassRHL_lights_glass___5552_vertices_5597_faces,acu_integrar_01_lod0_glassLHL_lights_glass___5552_vertices_5636_faces
PhotoelasticityBaseScale = 0      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.00  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.0   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.0  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 0  ; how many stripes are there
ProfileFix = 0.01
FilmIOR=2.0
ThicknessMult=5.0
Desaturate=1
EXTRA_MASK_PASS=1

[Material_PhotoelasticGlass]
Meshes = acu_integrar_01_lod0_glassRTL_lights_glass___361_vertices_567_faces,acu_integrar_01_lod0_glassLTL_lights_glass___361_vertices_518_faces
PhotoelasticityBaseScale = 0      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.00  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.0   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.0  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 0  ; how many stripes are there
ProfileFix = 0.01
FilmIOR=2.0
ThicknessMult=1.0
Desaturate=1
EXTRA_MASK_PASS=1

[SHADER_REPLACEMENT_...]
MATERIALS = Material #11673
PROP_... = ksAmbient, 0.18
PROP_... = ksDiffuse, 0.14
PROP_... = fresnelEXP, 1.7
PROP_... = fresnelMaxLevel, 0.04
PROP_... = fresnelC, 0.04
PROP_... = ksSpecular, 0.03
PROP_... = ksSpecularEXP, 35


-------------------------------------------------------------

[LIGHT_LICENSEPLATE]
MESHES=PLATE_002
OFFSET=0.0, -0.00, -0.05
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.2
SPOT=170
SPOT_SHARPNESS=0.8
COLOR=10,8,7,1
FALLBACK_EMISSIVE=1,0.7,0.3,1
LAYOUT=TWO_ON_TOP
AFFECTS_TRACK=1

[BRAKEDISC_FX]
AMBIENT_MULT=1.5
REFLECTION_MULT=70
RIM_INTERNAL_RADIUS=0.45
SIMPLIFY_NORMALS_K=0.9
DISC_INTERNAL_RADIUS_SHARPNESS=250

[BRAKEDISC_FX_FRONT]
DISC_INTERNAL_RADIUS=0.112

[BRAKEDISC_FX_REAR]
DISC_INTERNAL_RADIUS=0.112

[LIGHT_BRAKEDISCS]
COLOR=0.5, 0.1, 0, 2

[SHADOWED_WHEELS]
ANGLE=10
WIDTH=0.13
OPACITY=0.8
EXTRA_AMBIENT_BRIGHTNESS=0.1

[SHADOWED_TYRES]
ANGLE=20
EXTRA_AMBIENT_BRIGHTNESS=0.15
OFFSET=0.06
WIDTH=0.10
OPACITY=0.5

[AUDIO_PITCH]
ENGINE_EXT = 1.15
ENGINE_INT =1.15
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 0.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 0
LIMITER = 0
TURBO = 1.0
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0

[AUDIO_VOLUME]
BACKFIRE_EXT=1.5
BACKFIRE_INT=1.5
BODYWORK=0.1
DIRT=0.2
DOWN_SHIFT=1
ENGINE_EXT=1.5
ENGINE_INT=1.5
GEAR_EXT=1
GEAR_GRIND=0.5
GEAR_INT=0.2
HORN=1
LIMITER=1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=0.5
TURBO=1.0
WIND=0.0

[EXHAUST_FLAMES]
ANTILAG=1
ANTILAG_DELAY=0.0
ANTILAG_INTENSITY=10
ANTILAG_INTERVAL_MAX=0.3
ANTILAG_INTERVAL_MIN=0.00
ANTILAG_TURBO_THRESHOLD=0.0
DAMAGE=0
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=0
DISCHARGE_CHARGE_TIME=0
DISCHARGE_DELAY=1.02
DISCHARGE_DURATION=10.12
DISCHARGE_INTENSITY=1.95
DISCHARGE_PROBABILITY=0.95
DISCHARGE_RPM_THRESHOLD_MAX=7250
DISCHARGE_RPM_THRESHOLD_MIN=1200
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.5
FLAT_SHIFT_DURATION=0.05
FLAT_SHIFT_GAS_THRESHOLD=10
FLAT_SHIFT_INTENSITY=0.15
FLAT_SHIFT_PROBABILITY=1
FLAT_SHIFT_RPM_THRESHOLD=6000
LIMITER=1
LIMITER_DELAY=0.135
LIMITER_INTENSITY=0.025
LIMITER_RPM_THRESHOLD=1
LIMITER_INTENSITY=0.025

[SHAKING_EXHAUST_...]
MESHES =Object005 ,lod0_exhausta_chrome_001
POINT_0 = -0.34, 0.05, -0.200
POINT_0_RADIUS = 1
POINT_0_EXP = 0.002

[REAL_MIRROR_1]
ROTATION = 0, -0.03
FOV = 9

------------------------------------------------------------------

[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[LIGHTING]
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT = 0.04
INTERIOR_FAKE_UPPER_SHADOW_FADE = 0.05
INTERIOR_FAKE_SHADOW_OPACITY = 0.9
INTERIOR_FAKE_SHADOW_HEIGHT = -0.4
INTERIOR_FAKE_SHADOW_FADE = 0.5
EMISSIVE_PARKINGLIGHTS_MULT = 1.5
EMISSIVE_BRAKELIGHTS_MULT = 2.5
LIT_MULT=1
SPECULAR_MULT=1


[BOUNCED_INTERIOR_LIGHT]
MULT = 1

[BASIC]
IS_LOW_BEAM_AVAILABLE =1
BOUNDING_SPHERE_RADIUS=3
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
EXTERIOR_RANGE_FROM=1
EXTERIOR_RANGE_TO=1.1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1


[BOUNCED_BRAKE_LIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[BOUNCED_INTERIOR_LIGHT]
ACTIVE=1
DIRECTION=0, 1, -2
OFFSET=0, -1, 3
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.9
MULT=1,1,1,0.5

[LIGHT_EXTRA_0]
COLOR=1,1,1,1

[SHADOWED_WHEELS]
DISTANCE=3
WIDTH=0.2
OPACITY=0.3

[SHADOWED_TYRES]
WIDTH=0.1
OPACITY=0.2
EXTRA_AMBIENT_BRIGHTNESS=0.1

[BOUNCED_INTERIOR_LIGHT]
MULT=1,1,1,0.5

---------------------------------------------------------------------------

[SMART_MIRROR]
VISIBLE_FIRSTPERSON=LEFT

[INSTRUMENTS]
SPEED_LAG=0.7
SPEED_LIMIT=270

[LIGHT_FLAMES]
SPOT=300
CAR_BRIGHTNESS_MULT=0.5


[TYRES_FX]
DAMAGE_DEBUG=0                ; set it to 1 to get damaged tyres from the start
DAMAGE_FLAT_SPOT_GAIN=200.0   ; multiplier for increasing flat spot
DAMAGE_FLAT_SPOT_FADE=0.1     ; how much of flat spot (which is in 0…1 range) will be gone after 1 km driven
DAMAGE_GRAIN_GAIN=1.0         ; multiplier for increasing grain
DAMAGE_WIDTH_K=0.95           ; decrease to make damage more narrow and vise versa
DAMAGE_OFFSET_K=0.0           ; horizontal offset for visible damage; increase to move it closer to the car
DAMAGE_GRAIN_MAX=0.4          ; upper bound for grain damage, from 0 to 1

DAMAGE_SPEC_MULT=0.6          ; by how much ksSpecular should be multiplied for fully damaged areas
DAMAGE_SPEC_EXP_MULT=0.2      ; by how much ksSpecularEXP should be multiplied for fully damaged areas
DAMAGE_REFL_MULT=0.4          ; by how much fresnelMaxLevel should be multiplied for fully damaged areas
DAMAGE_OCCLUSION_MULT=0.8     ; how much of occlusion to substract from fully damaged areas
DAMAGE_NORMALS_MULT=2.0       ; normals multiplier for fully damaged areas

FLEX_SKEW_SMOOTHING=0.1       ; how fast should tyre mesh react to change in force
FLEX_MAX_SKEW_MULT=0.8        ; multiplier for maximum flex distance
FLEX_PROFILE_MULT=0.6         ; multiplier for profile size for deforming tyre
FLEX_SKEW_RANGE_MULT=2.0      ; how much of a tyre should be skewed, maximum value is 3
FLEX_MULT=1.0                 ; how far a tyre should be skewed

---------------------------------------------------------------------------------------


[EMISSIVE_HIGHBEAM_0]
NAME=bumperFa_head_light_001
COLOR=15,15,20
LAG=0.6
SIMULATE_HEATING=0.9
LOCATION=FRONT

[EMISSIVE_HIGHBEAM_1]
NAME=hl_002
ACT_AS_HEADLIGHTS=0
COLOR=2,2,5


[EMISSIVE_HAZARD_0]
NAME=int_hazards
COLOR=15, 8, 0
LAG=0.0

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=body_head_light_002_002
COLOR=25, 10, 0,5
LAG=0.0
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=body_reflector_002_002
COLOR=25, 10, 0,5
LAG=0.0
SIMULATE_HEATING=0.0
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=acu_integrar_01_lod0_taillightL_reflector___81_vertices_100_faces
COLOR=30, 10, 0,10
LAG=0.0
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_4]
NAME=int_hazards
COLOR=25, 10, 0
LAG=0.0
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=body_head_light_001_002
COLOR=25, 10, 0,5
LAG=0.0
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=body_reflector_001_002
COLOR=25, 10, 0,5
LAG=0.0
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=acu_integrar_01_lod0_taillightR_reflector___81_vertices_100_faces
COLOR=30, 10, 0,10
LAG=0.0
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_4]
NAME=int_hazards
COLOR=25, 10, 0
LAG=0.0
SIMULATE_HEATING=0.0
LOCATION=REAR

-----------------------------------------------------------------------------------------------------

; custom emissive stuff
[INCLUDE: common/custom_emissive.ini]

[CustomEmissive]
Meshes=acu_integrar_01_lod0_taillightL_reverse_light_lod0___89_vertices_138_faces,acu_integrar_01_lod0_taillightR_reverse_light_lod0___89_vertices_136_faces
@=CustomEmissive_Color, Channel=1, Color="1, 1, 1, 5"
@=ReverseLights, Channel=1


-----------------------------------------------------------------------------------------------------

[EMISSIVE_LIGHT_...]
NAME=dvd_display_screen
COLOR=5,6,8, 0.5
OFF_COLOR=5,6,8, 0.5
LAG=0.2ll
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0 

[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = Pioneer_Light
Resolution = 1280, 900
Size = 900,572
Offset = 235, 180
Scale = 1
aftermarketComponent = 1
RearCameraPosition =  0, 0.783, -2.72

[Material_DigitalScreen]
Meshes = Pioneer_Light
MatrixType = TN
ScreenScale = 800
ScreenAspectRatio = 0.5
UseTextureCoordinates = 1

[EMISSIVE_LIGHT_...]
NAME=LCD_0,SDL3 static display
COLOR=8,6,5,1.5
OFF_COLOR=8,6,5,1.5
LAG=0.2ll
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0 



------------------------------------------------------------------------------------------------

[EMISSIVE_LIGHT_...]
NAME= defi_bf_oil_press_red_002,defi_bf_60_needle_002_026,defi_bf_oil_temp_red_002,defi_bf_60_needle_002_024,defi_bf_water_temp_red_002,defi_bf_60_needle_002_022,defi_bf_turbo200_red_002_002,defi_bf_60_needle_002_018_002
COLOR=3,0.5,0.5,10
OFF_COLOR=3,0.5,0.5,15
LAG=0.2ll
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0 

[Material_PhotoelasticGlass]
Meshes = defi_bf_60_glass_004_004,defi_bf_60_glass_004_002,defi_bf_60_glass_004,defi_bf_60_glass_004_006_004,Pioneer_Light
PhotoelasticityBaseScale = 0      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.00  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.0   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.0  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 0  ; how many stripes are there
ProfileFix = 0.01
FilmIOR=2.0
ThicknessMult=1.0
Desaturate=1
EXTRA_MASK_PASS=1

---------------------------------------------------------------------------------------------------

[INSTRUMENTS]
RPM_VINTAGE=0
RPM_VINTAGE_ROUND_TO=0
RPM_VINTAGE_DELAY=0
RPM_VINTAGE_SPEED_LAG=0.95


[STATUS_OIL]
PRESSURE_BASE=1.2         		; base oil pressure for idling engine
PRESSURE_STEP=0.45        		; oil pressure increase for each 1000 RPM
PRESSURE_LAG_UP=0.1     		; oil pressure increase lag
PRESSURE_LAG_DOWN=0.1  			; oil pressure decrease lag
TEMPERATURE_MULT=1.1       		; relation of oil temperature to water temperature
TEMPERATURE_RPM_FACTOR=0.03  		; extra increase of oil temperature for each 1000 RPM
TEMPERATURE_LAG_UP=0.995     		; oil temperature increase lag
TEMPERATURE_LAG_DOWN=0.995   		; oil temperature decrease lag



=====TURBO_PRESS=====

[ANALOG_INDICATOR_...]
BIND_TO=TURBO
NAME=defi_bf_60_turbo200_needle_ase_001_001
USE_BAR=1
LUT=(0.0=-48|0.25=-90|0.5=-135|1.0=-180.5|1.5=-225.5|2.0=-271)


=====WATER_TEMP=====

[ANALOG_INDICATOR_...]
INPUT=WATER_TEMP
NAME=defi_bf_60_water_temp_needle_ase_001
ZERO=0
STEP=1
MIN_VALUE=20
LUT=(20=0|30=-27|40=-54|50=-81|60=-107|70=-134|80=-161|90=-188.5|100=-215.5|110=-243|120=-270)


=====OIL_TEMP=====

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP
NAME=defi_bf_60_oil_temp_needle_ase_001
ZERO=0
STEP=1
MINIMUM=50
LUT=(50=0|60=-27|70=-54|80=-81|90=-108|100=-135|110=-162.5|120=-189.5|130=-216.5|140=-243.5|150=-270)



=====OIL_PRESS=====

[ANALOG_INDICATOR_...]
INPUT=OIL
NAME=defi_bf_60_oil_press_needle_ase_001
ZERO=0
STEP=1
MINIMUM=0
LUT=(0=0|2.0=-53.5|4.0=-107|6.0=-161|8.0=-215|10.0=-270)

----------------------------------------------------------------------------------------------

[ANIMATED_WIPER_...]
MESHES =WIPER_MESH,WIPER_1,SUPRA_EXT_WIPER_MESH_031,SUPRA_EXT_RUBBER_009
UNDERLYING_SURFACE =acu_integrar_01_cockpit_glassF_window___215_vertices_344_faces
DEBUG = 0 ; remove when everything is ready

[MESH_ADJUSTMENT_...]
MESHES =WIPER_MESH,WIPER_1,SUPRA_EXT_WIPER_MESH_031,SUPRA_EXT_RUBBER_009
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1

[ANIMATED_WIPER_0]
DEBUG = 0
MESHES = WIPER_MESH, WIPER_1, SUPRA_EXT_WIPER_MESH_031, SUPRA_EXT_RUBBER_009
UNDERLYING_SURFACE = acu_integrar_01_cockpit_glassF_window___215_vertices_344_faces
GROUP_0 = 'SUPRA_EXT_RUBBER_009@A=*', 'WIPER_MESH@A=*', 'WIPER_1@A=*', 'SUPRA_EXT_WIPER_MESH_031@A=*'
GROUP_0_ANGLE_FROM = -65.9
GROUP_0_ANGLE_TO = 65.8
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = 0.008066148, 1.1104382, 0.24415544
GROUP_0_PIVOT = 0.00014794606, 0.74216765, 0.92848486




