[HEADER]
VERSION=0.10 Type-R

[BASIC]
WHEELBASE=2.59								; Wheelbase distance in meters
CG_LOCATION=0.63

[ARB]
FRONT=3500									; Front antiroll bar stiffness. in Nm
REAR=2800								; Rear antiroll bar stiffness. in Nm

[FRONT]
TYPE=STRUT									; Suspension type. DWB Double Wish Bones. STRUT McPherson strut
BASEY=-0.12								; Distance of CG from the center of the wheel in meters. Front Wheel Radius+BASEY=front CoG. Actual CG height =(FWR+FBasey)+(RWR+Rbasey))/CG_LOCATION%
TRACK=1.58								; Track width in meters (from pivot 3D placement of the 3d model of a wheel)
ROD_LENGTH=0.045							; push rod length in meters. positive raises ride height, negative lowers ride height.
HUB_MASS=35									; Front sprung mass
STRUT_CAR=0.180,  0.400, -0.003
STRUT_TYRE=0.06, -0.130, 0.0067					
WBCAR_BOTTOM_FRONT=0.350, -0.100, 0.0		; Bottom front car side wishbone attach point
WBCAR_BOTTOM_REAR=0.350, -0.100, -0.270		; Bottom rear car side wishbone attach point		; Top tyre side wishbone attach point
WBTYRE_BOTTOM=0.04, -0.130, 0.0067			; Bottom tyre side wishbone attach point
WBCAR_STEER=0.42, 0.13, 0.127			; Steering rod car side attach point
WBTYRE_STEER=0.05, 0.16, 0.11			; Steering rod tyre side attach point
TOE_OUT=-0.0								; Toe-out expressed as the length of the steering arm in meters
STATIC_CAMBER=0							; Static Camber in degrees. Actual camber relative to suspension geometry and movement, check values in game
SPRING_RATE=45000								; Wheel rate stiffness in Nm. Do not use spring value but calculate wheel rate
PROGRESSIVE_SPRING_RATE=0					; progressive spring rate in N/m/m
BUMP_STOP_RATE=50000
BUMPSTOP_UP=0.110				
BUMPSTOP_DN=0.050
PACKER_RANGE=0.0						
DAMP_BUMP=2900	
DAMP_FAST_BUMP=0
DAMP_FAST_BUMPTHRESHOLD=0					
DAMP_REBOUND=4800					
DAMP_FAST_REBOUND=0
DAMP_FAST_REBOUNDTHRESHOLD=0			; Damper rebound slow/fast threshold in seconds

[REAR]
TYPE=STRUT									; Suspension type. DWB Double Wish Bones. STRUT McPherson strut
BASEY=-0.10								; Distance of CG from the center of the wheel in meters. Front Wheel Radius+BASEY=front CoG. Actual CG height =(FWR+FBasey)+(RWR+Rbasey))/CG_LOCATION%
TRACK=1.48								; Track width in meters (from pivot 3D placement of the 3d model of a wheel)
ROD_LENGTH=0.045							; push rod length in meters. positive raises ride height, negative lowers ride height.
HUB_MASS=75									; Front sprung mass
STRUT_CAR=0.180,  0.400, -0.003
STRUT_TYRE=0.06, -0.130, 0.0067					
WBCAR_BOTTOM_FRONT=0.350, -0.100, 0.0		; Bottom front car side wishbone attach point
WBCAR_BOTTOM_REAR=0.350, -0.100, -0.270		; Bottom rear car side wishbone attach point		; Top tyre side wishbone attach point
WBTYRE_BOTTOM=0.04, -0.130, 0.0067			; Bottom tyre side wishbone attach point
WBCAR_STEER=0.42, 0.13, 0.127			; Steering rod car side attach point
WBTYRE_STEER=0.05, 0.16, 0.11			; Steering rod tyre side attach point
TOE_OUT=-0.0								; Toe-out expressed as the length of the steering arm in meters
STATIC_CAMBER=0							; Static Camber in degrees. Actual camber relative to suspension geometry and movement, check values in game
SPRING_RATE=25000
PROGRESSIVE_SPRING_RATE=0
BUMP_STOP_RATE=50000
BUMPSTOP_UP=0.150				
BUMPSTOP_DN=0.070
PACKER_RANGE=0.0						
DAMP_BUMP=3100	
DAMP_FAST_BUMP=0
DAMP_FAST_BUMPTHRESHOLD=0					
DAMP_REBOUND=5000					
DAMP_FAST_REBOUND=0
DAMP_FAST_REBOUNDTHRESHOLD=0	

[GRAPHICS_OFFSETS]
WHEEL_LF=0.0							;Left front graphical offset of the wheel positioning in the x axis (width). + is left - is right movement
SUSP_LF=-0.01								;Left front graphical offset of the suspension positioning in the x axis (width). + is left - is right movement
WHEEL_RF=0.0								; Right front as above
SUSP_RF=0.01									; Right front as above
WHEEL_LR=-0.0								; Left rear as above
SUSP_LR=-0.01								; Left rear as above
WHEEL_RR=0.0								; Right rear as above
SUSP_RR=0.01									; Right rear as above


